- Final Fantasy V
- Table of Contents
- Gameplay
- Walkthrough
Table of Contents
Gameplay
- Characters
- Controls
- Battle system
- Formulas and tables
Items and Equipment
- Weapons
- Armor
- Items
- Shops
- Treasure List
Jobs and Skills
- Jobs
- Magic and skills
- Statuses
Enemies
- Enemies
- Bosses
Walkthrough
World One
- Wind Shrine
- Ship Graveyard
- Northern Mountain
- The Water Crystal
- Tycoon and Shiva
- The Fire Crystal
- Library of Ancients
- Ocean and Crescent
- Gorn Town
- Airship
- Meteors
World 2
- X-Death's Castle
- Moogles
- Valley of Dragons
- Barrier Tower
- Submarine
- X-Death's Castle II
World 3
- Tycoon and Chocobo
- Earth Lithograph
- Airship and Mirage
- Wind Lithograph
- Fire Lithograph
- Water Lithograph
- Optional Bosses
- N-zone I (desert, pulleys, forest, waterfalls)
- N-zone II (castle)
- N-zone III (space)
Appendices
- Achievements and trophies
- Bugs
- Sidequests
Contents
- 1 Magic divided in levels
- 1.1 White Magic
- 1.2 Black Magic
- 1.3 Spellblade Magic
- 1.4 Time Magic
- 1.5 Summon Magic
- 2 Other magic
- 2.1 Blue
- 2.2 Dance
- 2.3 Song
- 2.4 Animal
- 2.5 Gaia
- 2.6 Mixing
- 2.7 Dark Arts
- 3 Elements
Select controller:
SNES, PSX, GBA
Magic divided in levels[edit | edit source]
White Magic[edit | edit source]
There are 18 White spells divided into 6 tiers of 3 each. Each White ability earned lets you cast spells from an additional tier with the White ability equipped, so you can cast White spells at any level with the White 6 ability. A White Mage can cast any White spell. Red Mages can cast White spells in the first three tiers but no further. Again, each !Red ability earned lets you cast spells from an additional tier with the Red ability equipped up to the third level. Unless otherwise noted, all White spells are reflected by targets with Reflect status.
Tier | Spell | MP | Type | Effect |
---|---|---|---|---|
1 | Cure | 4 | 1Heal | Power: 15 This is the basic healing spell. Restores a small amount of HP, lightly damages Undead enemies. |
1 | Poisona (Antidote) | 2 | 3Heal | Cures "poison" status from the target. |
1 | Libra (Scan) | 1 | 5Disable | Reveals the target's level, current HP, maximum HP, elemental weaknesses, and some status effects. Some enemies are immune or partially immune. A reflected Libra does not show level. |
2 | Protect (Protes) | 3 | 4Support | Causes "protect" status; target's physical defence is increased. |
2 | Mini (Size) | 5 | 4Support / Disable | Inflicts or cures "mini" status. |
2 | Silence (Mute) | 2 | 5Disable | Inflicts "silence" status; target is unable to use magic. |
3 | Cura (Cure2) | 9 | 1Heal | Power: 45 Upgraded healing spell. Deals moderate damage to undead enemies. |
3 | Raise | 29 | 2Heal | Cures "knocked out" status and restores a small amount (1/16) of HP. Instantly fatal to Undead enemies unless immune. |
3 | Confuse (Muddle) | 4 | 5Disable | Inflict "confused" status; target will attack other enemies, party members, or even itself. |
4 | Esuna (Heal) | 6 | 3Heal | Cures all negative statuses, except for "knocked out" and "doom". |
4 | Blink (Image) | 6 | 4Support | Causes "blink" status; target will dodge next two physical attacks. |
4 | Shell | 6 | 4Support | Target's magical defence is increased. |
5 | Curaga (Cure3) | 27 | 1Heal | Restores one character to full HP, or heals a massive amount of HP to all party members. Reduces undead to critical HP unless immune. |
5 | Reflect (Wall) | 15 | 4Support | Causes "reflect" status, reflects certain spells and abilities back to the enemies. |
5 | Berserk | 8 | 4Support | Causes "berserk" status; target will automatically execute physical attacks, their attack power is massively increased, but they cannot be controlled. |
6 | Arise | 50 | 2Heal | Cures "knocked out" status and restores the KO'd target to full health. Instantly kills undead. |
6 | Dispel | 12 | 5Disable | Removes a variety of (mostly) positive status effects (Float, Image, Berserk, Regen, Slow, Haste, Stop, Shell, Protect, Reflect). Dispel is unblockable. |
6 | Holy | 20 | 6Attack | Holy-element magical attack. Can only target one enemy and ignores defense. Is reflectable. |
Black Magic[edit | edit source]
Like White Magic, Black Magic is divided into 6 tiers of 3 each, and each Black ability earned adds another tier to the spells you can cast with the Black ability equipped. Red mages can also cast Black spells, but again, only up to third tier. Unless otherwise noted, all Black spells are reflected by targets with Reflect status. Since Black spells are usually hostile, the damage done is reduced according to the Magic Defense of the target. Some spells ignore this property.
Tier | Spell | MP | Type | Effect |
---|---|---|---|---|
1 | Fire | 4 | 3Attack (elemental) | Deals minor fire damage |
1 | Blizzard (Ice) | 4 | 3Attack (elemental) | Deals minor ice damage |
1 | Thunder (Bolt) | 4 | 3Attack (elemental) | Deals minor lightning damage |
2 | Poison | 2 | 3Attack (elemental) | Inflicts the Poison status, causing the target to lose HP. |
2 | Sleep | 3 | 2Disable | Inflict Sleep status; target skips its turns until awakened by hitting it with a physical attack. |
2 | Toad | 8 | 1Support / Disable | Cures or inflicts "toad" status; same as "mini" and "silence" statuses together. The only spell that can be cast in this state is Toad. |
3 | Fira (Fire2) | 10 | 3Attack (elemental) | Deals moderate fire damage. |
3 | Blizzara (Ice2) | 10 | 3Attack (elemental) | Deals moderate ice damage |
3 | Thundara (Bolt2) | 10 | 3Attack (elemental) | Deals moderate lightning damage. |
4 | Drain | 13 | 6Attack (non-elemental) | Damages target and restore the same amount of HP to the caster. If the target is undead, the caster will give HP to the target. |
4 | Break | 15 | 5Attack (instant defeat) | Inflicts "gradual petrification" status. Instantly fatal to enemies when fully petrified unless they are immune. |
4 | Bio | 16 | 3Attack (elemental) | Damages target and inflicts "poison" status. Poison-elemental. |
5 | Firaga (Fire3) | 25 | 3Attack (elemental) | Inflicts major fire damage |
5 | Blizzaga (Ice3) | 25 | 3Attack (elemental) | Inflicts major ice damage |
5 | Thundaga (Bolt3) | 25 | 3Attack (elemental) | Inflicts major lightning damage. |
6 | Flare | 39 | 6Attack (non-elemental) | Inflicts massive, non-elemental damage to one target. Is unblockable and ignores defense, but can be reflected. |
6 | Death | 29 | 5Attack (instant defeat) | Instantly kills the target unless it misses or the target is immune. Fully heals the undead. |
6 | Osmose | 1 | 2Disable | Reduces target's MP and restore the same MP to the caster. If undead, the opposite applies. |
Spellblade Magic[edit | edit source]
Like other Magic, Spellblade Magic is divided into 6 tiers of 3 each, and each Spellblade ability earned adds another tier to the spells you can cast with the Spellblade ability equipped. Most spells are Black Magic, but a few are status and support spells. Can be used with most knives, swords, knight swords, and Ninja Blades. Spellblade effects work whenever any kind of attack or attack ability is used, and last for the entire battle even if KO'd, unless another spell is cast to override it. Elemental spells only have an effect against enemies weak to that element. Status effect spells will always inflict the status as long as the attack hits and the target is not immune. Enemy Reflect does not affect Spellblade magic. If the target is immune to the sword's element, the attack will always miss. If the target absorbs the sword's element, they will heal instead.
Tier | Spell | MP | Effect |
---|---|---|---|
1 | Fire | 2 | If target is weak to fire, doubles power and ignores defense. |
1 | Blizzard (Ice) | 2 | If target is weak to ice, doubles power and ignores defense. |
1 | Thunder (Bolt) | 2 | If target is weak to thunder, doubles power and ignores defense. |
2 | Poison (Venom) | 1 | Inflicts poison. If target is weak to poison element, doubles power and ignores defense. |
2 | Silence (Mute) | 1 | Inflicts mute. |
2 | Sleep | 1 | Inflicts sleep. |
3 | Fira (Fire2) | 5 | If target is weak to fire, triples power and ignores defense. |
3 | Blizzara (Ice2) | 5 | If target is weak to ice, triples power and ignores defense. |
3 | Thundara (Bolt2) | 5 | If target is weak to thunder, triples power and ignores defense. |
4 | Drain | 6 | Caster is healed by amount of damage dealt. If target is undead, caster will give HP to the target. |
4 | Break | 6 | Inflicts Petrify. |
4 | Bio | 6 | If target is weak to poison, instantly kill target. If target is immune to instant death, quadruples power and ignores defense. |
5 | Firaga (Fire3) | 15 | If target is weak to fire, instantly kill target. If target is immune to instant death, quadruples power and ignores defense. |
5 | Blizzaga (Ice3) | 15 | If target is weak to ice, instantly kill target. If target is immune to instant death, quadruples power and ignores defense. |
5 | Thundaga (Bolt3) | 15 | If target is weak to thunder, instantly kill target. If target is immune to instant death, quadruples power and ignores defense. |
6 | Holy | 10 | If target is weak to holy, instantly kill target. If target is immune to instant death, quadruples power and ignores defense. |
6 | Flare | 30 | Increases attack power by 100 and ignores 75% of target's defense. |
6 | Osmose (Psych) | 1 | If damage done would be more than 0, absorb 25% of target's current MP. If target is undead, the effect is reversed. |
Time Magic[edit | edit source]
Time Magic, as well, is divided into 6 tiers of 3 each, and each Time ability earned adds another tier to the spells you can cast with the Time ability equipped. Unless otherwise noted, all Time spells are reflected by targets with Reflect status.
Tier | Spell | MP | Type | Effect |
---|---|---|---|---|
1 | Speed | 1 | 3Support | Increases the battle speed, cannot be reflected. |
1 | Slow | 3 | 4Disable | Inflicts "slow" status; target will take its turns slower. |
1 | Regen | 3 | 1Heal | Causes "regenerate" status; target's HP gradually restores. |
2 | Mute | 3 | 4Disable | Silences all enemies and allies on the battlefield. In the GBA, SNES, and PSX versions, the spell is bugged and only silences the player party. |
2 | Haste | 5 | 3Support | Causes "haste" status; target will take turns twice as often. |
2 | Float | 10 | 2Field / Support | Prevents damage from floor traps; in battle, prevents certain attacks, namely Earth Shaker. |
3 | Gravity (Demi) | 9 | 5Attack | Reduces target's HP to half of their current HP. Fails on enemies immune to death as well as bosses. |
3 | Stop | 8 | 4Disable | Inflicts "stop" status; target skips its turn until status fades away or cured. |
3 | Teleport | 15 | 2Field / Support | Teleport back to the world map; in battle, escape from battle. |
4 | Comet | 7 | 5Attack | Inflicts a random amount of damage to one enemy. Is unblockable and ignores reflect. |
4 | Slowga (Slow2) | 9 | 4Disable | Inflicts "slow" status to all enemies. |
4 | Return | 1 | 3Support | Resets the battle to when it started. |
5 | Graviga (Demi2) | 18 | 5Attack | Reduces the target's HP to a quarter of their current HP. Fails on enemies immune to death as well as bosses. |
5 | Hastega (Haste2) | 15 | 3Support | Causes "haste" status to all allies. |
5 | Old | 4 | 4Disable | Inflicts "old" status; target's attributes decrease progressively. |
6 | Meteor | 42 | 5Attack | Inflicts four massive damaging non-elemental attacks on all enemies. The attacks are unblockable and ignore defense. |
6 | Quick | 77 | 3Support | Caster can choose and perform two actions in the same turn. |
6 | Banish | 20 | 5Attack | Instantly defeats all enemies. Fails on enemies immune to death. |
Summon Magic[edit | edit source]
Summon Magic, as well, is divided into tiers of 3 each, and each Summon ability earned adds another tier to the spells you can cast with the Time ability equipped. In this case there are only 5 tiers.
Tier | Spell | MP | Type | Effect |
---|---|---|---|---|
0 | Eggman | 0 | (Null) | This is the spell the Magic Lamp item casts when it has been used 32 times or more. It has no effect. |
1 | Remora: Constrict | 2 | 3Attack & Disable | Inflicts "paralysis" status on an enemy. |
1 | Chocobo: Chocobo Kick/Fat Chocobo | 5 | 6Attack (non-elemental) | Chocobo Kick damages a single enemy. Occasionally Fat Chocobo is performed instead; this does more damage to all enemies. |
1 | Sylph: Whisperwind | 8 | 1Attack & Heal | Damages an enemy and restores the same HP, distributed evenly, to allies. |
2 | Shiva: Diamond Dust | 10 | 4Attack (elemental) | Deals ice damage to all enemies. |
2 | Ifrit: Hellfire | 11 | 4Attack (elemental) | Deals fire damage to all enemies. |
2 | Ramuh: Judgement Bolt | 12 | 4Attack (elemental) | Deals lightning damage to all enemies. |
3 | Titan: Gaia's Wrath | 25 | 4Attack (elemental) | Deals earth damage to all enemies. Misses flying targets. |
3 | Golem: Earthen Wall | 18 | 2Support | Prevents all physical damage to allies, until the barrier's HP is depleted. The barrier's HP is equal to the Max HP of the caster's. |
3 | Catoblepas: Demon Eye | 33 | 5Attack (instant defeat) | Inflicts "petrified" status on all enemies; targets are instantly defeated. Fails on enemies immune to petrification. |
4 | Carbuncle: Ruby Light | 45 | 2Support | Causes "reflect" status to all allies. |
4 | Syldra: Thunderstorm | 32 | 4Attack (elemental) | Deals wind damage to all enemies. |
4 | Odin: Zantetsuken/Gungnir | 48 | 5Attack (instant defeat) | Instantly defeats all enemies; if all enemies are immune to Death, then Odin performs Gungnir, which attacks a single enemy. |
5 | Phoenix: Flames of Rebirth | 99 | 1Attack & Heal | Fire-elemental attack on all enemies, and at the same time restores knocked out allies to full health. |
5 | Leviathan: Tsunami | 39 | 4Attack (elemental) | Massive water-elemental damage to all enemies. Is unblockable. |
5 | Bahamut: Mega Flare | 66 | 6Attack (non-elemental) | Deals extreme non-elemental damage to all enemies. Is unblockable and ignores defense. |
Other magic[edit | edit source]
Blue[edit | edit source]
There are 30 Blue spells which can be cast by Blue Mages and characters with the !Blue ability equipped. These spells must be learned from enemies. This happens when an enemy casts the spell on a Blue Mage or a character with the Learning ability equipped. For beneficial spells, the enemy will only cast it on other enemies and you can only learn the spell by controlling the enemy or having it be confused and it attacks the party. In some cases, the enemy will not cast the spell spontaneously at all and you must use the Cntrl ability. Unless otherwise noted, Blue Magic spells are not reflected.
Spell | MP | Effect | Location |
---|---|---|---|
Red Feast | 2 | Healing/Attack: restores half the HP lost by the caster by draining the same amount from the target (for example, if the caster has 120/300 HP, the amount of HP lost is 180. 90 HP would be drained from the target and 90 HP would be restored to the caster). | |
Transfusion | 13 | Healing: sacrifices the caster's life to restore full health to all allies | |
White Wind | 28 | Healing: heal all allies. | Zu (must be controlled) |
MoonFlut | 3 | Support: grants Berserk status on all allies. | Page 256 (Library of the Ancients) |
Mighty Guard | 72 | Support: grants Protect and Shell to all allies. | Stingray (Merged World) |
Magic Hammer | 3 | Disable: reduces the target's current MP to half. | Drippy (Valley of Dragons |
Pond's Chorus | 5 | Disable: inflicts Toad status (same as the Black spell Toad). | Elf Toad (Walse Tower), Kornago (Quelb Area), Archeotoad |
Lilliputian Lyric | 5 | Disable: inflicts Mini status (same as the White spell Size). | |
Flash | 7 | Disable: inflicts Blind status on all enemies. | |
Time Slip | 9 | Disable: inflicts Old and Sleep status on single enemy. | |
Level 2 Old | 11 | Disable: inflicts Old status on target if its level is a multiple of 2. | |
Off-Guard | 19 | Disable: reduce target's Def. and MDef. to half. | |
Dark Spark | 27 | Disable: reduces the level of the target by half for the duration of the battle (in effect, this reduces the damage done by physical attacks and most attack spells, and reduces the effect of Healing spells). | Black Flame |
Mind Blast | 6 | Disable/Attack: inflicts Paralyze and Sap and deals damage. | Mindflayer (Interdimensional Rift) |
Death Claw | 21 | Disable/Attack: inflicts Paralyze and reduces HP of target to critical. | Iron Claw (Karnak Castle) Treant (Forest near Castle Exdeath, World II), Headstone (Forest near Exdeath's castle, World II), Flying Killer (Big Bridge), Sea Scorpion (Ocean, World III). |
Flame Thrower | 5 | Attack (Fire): deals Fire damage | Flame Thrower, |
Aero | 4 | Attack (Wind): deals Wind damage | Moldywind (Wind Temple, Sunken tower), Defeater (Fire-Powered Ship), Magissa (Boss). |
Aera | 10 | Attack (Wind): deals Wind damage | Enchanted Fan (Ronkan Ruins), Page 32 (Library of the Ancients) |
Aeroga | 24 | Attack (Wind): deals Wind damage | Ziggurat Gigas |
Roulette | 1 | Attack (instant defeat): randomly selects an ally or enemy and kills them instantly. Fails on targets immune to death. | Death Dealer, The Damned |
Doom | 10 | Attack (instant defeat): after 30 seconds, it instantly kills the target. Fails on targets immune to death. | The Damned |
Lv.5 Death | 22 | Attack (instant defeat): instantly kills target if its level is a multiple of 5. Ignores death immunity. | Page 64 |
Goblin punch | 0 | Attack (non-elemental): physical attack, has 8 times the power if the target and the caster have the same level. | Goblin, Black Goblin |
Exploder | 1 | Attack (non-elemental): Sacrifices the caster's life to do damage to an enemy equal to the caster's current HP. | Bomb, Grenade, |
???? | 3 | Attack (non-elemental): deals damage to the target equal to the HP lost by the caster (if the caster has 120/300 HP, then 180 HP damage will be done to the target). | Cur Nakk |
Missile | 7 | Attack (non-elemental): reduces the target's current HP to 31/32 and inflicts Old and Sleep on them. | Gilgamesh, Rocket Launcher |
Lv.4 Graviga | 9 | Attack (non-elemental): reduces all target's HP to 1/4 of max if the target's levels are a multiple of 4. | Deem Master, Chrono Controller |
Lv.3 Flare | 18 | Attack (non-elemental): deals massive non-elemental damage on all targets if the targets' levels are a multiple of 3. | |
1000 Needles | 25 | Attack (non-elemental): deals exactly 1000 damage to the target. | Lamia |
Aqua Rake | 38 | Attack (non-elemental): Non-elemental attack on all enemies. | Dhorme Chimera |
Dance[edit | edit source]
There are four possible Dance spells which are invoked using the Dance ability or attacking with Dancing Dirk. Three are similar to other spells but do not require MP. You have no control over which spell is cast but you do select the target.
Three equipment parts modify the Dance command.
Dance | Effect | Notes |
---|---|---|
Tempting Tango | Inflicts "confuse" on the enemy. | Has circumstantial use, as it fails on enemies immune to confuse." |
Mystery Waltz | Reduces the enemy's MP and replenishes the Dancer's MP. | Useful when fighting against magic users. |
Jitterbug Duet | Damages the enemy and restores the Dancer's health. | Useful when the Dancer is low on HP. |
Sword Dance | Attacks the enemy for massive damage. | Probably the most useful, as it deals massive damage to enemies while ignoring defense." |
Song[edit | edit source]
There are eight songs which can be used by Bards. Four of these must be sung continuously and take effect gradually. This induces the Singing status, which continue until the singer is interrupted by a physical attack. If the singer is interrupted, the effect does not disappear but stops growing. The effect will continue to grow if the song is sung again.
Song | Duration | Effect | Location |
---|---|---|---|
Strength Song | Short | Heal: grants Regen status to all allies. | Crescent Village (in minstrel's house) |
Power Song[1] | Continuous | Support: character's attack power increases gradually; thus, damage caused by physical attacks gradually increases. | Crescent (merged world) |
Speed Song | Continuous | Support: character's Speed increases gradually; thus, character's action gradually become faster. | Castle Surgate, king Xezat's chamber |
Magic Power Song | Continuous | Support: character's Magic attribute increases gradually; thus, effects caused by magic spell gradually increase. | Library of the Ancients, top floor (merged world) |
Level Song | Continuous | Support: character's Level increases gradually; thus, effects of spells and attacks gradually increase. The effect is in addition to the effects due granted by Mana's Paean and Sinewy Etude. This effect does not apply when the character is the target of an attack or spell. In particular, character still show his/her unmodified level when scanned. | Crescent, in Minstrel's house, after playing every piano |
Love Song | Short | Disable: inflicts "stop" status. | Istory |
Temptation Song | Short | Disable: inflicts "confusion" status. | Lix |
Requiem | Short | Attack: damages undead enemies. | Quelb |
- ↑ "étude" is French for "study".
Animal[edit | edit source]
These "spells" are invoked by the Critt ability (Lv 1 Hunter). There is no control over which animal is summoned, though most of them affect an entire party. While the randomness is a drawback, the 0 MP cost can make it worthwhile. Which animals are available depends on the caster's level, with new and more helpful spells being added to the mix as the character levels up. The effects of Black Shock and Lvl song are taken into account here, so you can get any animal if you let Lvl song persist before casting.
Animal | Min. Lv. | Effect |
---|---|---|
Rabbit | 1 | No effect. |
Squirrel | 1 | Attack: single enemy. |
Bee Swarm | 5 | Attack: all enemies. |
Nightingale | 10 | Heal: cures blind, poison and some HP to all allies. |
Tree Squirrel | 20 | Disable: enemies are paralyzed for a short time. |
Falcon | 30 | Attack: single enemy; it reduces current HP by 25%. |
Skunk | 40 | Disable: inflicts Poison and Dark on all enemies. |
Wild Boar | 50 | Attack: single enemy. |
Unicorn | 60 | Heal: restores full HP and MP to all allies. |
Gaia[edit | edit source]
These are spells invoked by the Earth ability. As with animal magic, there is no control over which spell is cast or the target, but no MP is used and this sometimes makes up for this drawback. Also as with animal magic, which spells are available depends on the level of the caster. At any given location there are four possible spells, with the first spell always available and new and more powerful being added to the mix as the character levels up. The second spell starts to appear at level 10, the third at level 20, and the fourth and final spell at level 50. In this case, the possible spells depend on the terrain as well. So, for example, you will get different spells if you use Earth in a forest than if you use it in a desert. The terrain types for the world map are forest, plain, beach, swamp, desert and ship, but the actual terrain depends on the specific location. Each dungeon has one or more terrains as well, so there are dozens of different terrains in the game. Though there is some overlap in the spells between terrains, there are still dozens of different terrain spells in the game. The following is only a partial list.
- Will O' Wisp
- Fire based attack on single enemy. Has a chance of inflicting Muddle status.
- Gust
- Wind based attack on single enemy.
- Stalactite
- Attack on single enemy.
Mixing[edit | edit source]
These are spells invoked by the Mix ability. The idea is that two items are mixed and produce a new effect which combines the effects of the both items, or creates a completely new effect. There are twelve items which can be mixed; nine of them are ordinary items can can be found in shops, but the rest can only be used for mixing and can only be found as treasure or obtained from enemies as drops or using Steal. The twelve mixable items are
- Phoenix Down
- Tonic
- Ether
- Elixir
- Antidote
- Potion
- Eye Drop
- Maiden's Kiss
- Holy Water
- Turtle Shell
- Dark Matter
- Dragon Fang
The order in which the items are mixed makes no difference, which means there are 78 possible recipes. There is some overlap though so there are actually around 55 different mixing spells.
Dark Arts[edit | edit source]
Exclusive to the GBA version's Necromancer class, the dark arts are forbidden magic spells that do massive damage. They are obtained by killing certain enemies as a Necromancer.
Spell | Effect | MP cost | Level | Obtained from |
---|---|---|---|---|
Drain Touch | Absorbs HP from an enemy upon hitting them. Is unblockable | 15 | 1 | Mindflayer, The Damned |
Dark Haze | Deals non-elemental damage to all enemies and inflicts Old and Confuse on them. | 18 | 1 | Lemure, Exoray |
Deep Freeze | Deals ice elemental damage to one enemy and inflicts Stop on them. | 38 | 2 | Assassin, Dark Elemental |
Evil Mist | Deals Poison elemental damage to all enemies and poisons them. | 38 | 2 | Heart unknown, Zombie Dragon |
Meltdown | Deals fire elemental damage to all enemies and inflicts sap on them | 38 | 3 | Liquid Flame, Claret Dragon |
Hellwind | Deals wind-elemental damage to all enemies and inflicts petrify on them | 38 | 3 | Objet D'art, Stingray |
Chaos Drive | Deals lightning-elemental damage to all enemies and paralyzes them. | 38 | 4 | Mini Satana |
Curse | Causes various status ailments on one enemy. | 42 | 4 | Ironclad |
Dark Flare | Deals massive, defense-ignoring, non-elemental damage to all enemies. | 52 | 5 | Tonberry, Exdeath's Soul |
Doomsday | Deals extreme, non-elemental, defense ignoring damage to all enemies | 66 | 5 | Hades |
Elements[edit | edit source]
There are eight elements in Final Fantasy V; they are Water, Wind, Earth, Holy, Poison, Thunder, Ice and Fire. Many spells and some weapons are based on an element, and this changes their potency on some enemies. In addition, if a Sword spell is cast on a weapon, the weapon acquires that element. For each enemy, there are five possible ways that the element of an attack can affect that enemy:
- Weak
- Defense against the attack is nullified and the damage done is doubled.
- Normal
- There is no change.
- Resist
- Damage reduced to half.
- Nullify
- No damage is done.
- Absorb
- Damage is changed to healing.
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- Final Fantasy V
- Magic and skills
- Final Fantasy V
Table of Contents
Gameplay
- Characters
- Controls
- Battle system
- Formulas and tables
Items and Equipment
- Weapons
- Armor
- Items
- Shops
- Treasure List
Jobs and Skills
- Jobs
- Magic and skills
- Statuses
Enemies
- Enemies
- Bosses
Walkthrough
World One
- Wind Shrine
- Ship Graveyard
- Northern Mountain
- The Water Crystal
- Tycoon and Shiva
- The Fire Crystal
- Library of Ancients
- Ocean and Crescent
- Gorn Town
- Airship
- Meteors
World 2
- X-Death's Castle
- Moogles
- Valley of Dragons
- Barrier Tower
- Submarine
- X-Death's Castle II
World 3
- Tycoon and Chocobo
- Earth Lithograph
- Airship and Mirage
- Wind Lithograph
- Fire Lithograph
- Water Lithograph
- Optional Bosses
- N-zone I (desert, pulleys, forest, waterfalls)
- N-zone II (castle)
- N-zone III (space)
Appendices
- Achievements and trophies
- Bugs
- Sidequests